In recent years multi-label, multi-class video action recognition has gained significant popularity. While reasoning over temporally connected atomic actions is mundane for intelligent species, standard artificial neural networks (ANN) still struggle to classify them. In the real world, atomic actions often temporally connect to form more complex composite actions. The challenge lies in recognising composite action of varying durations while other distinct composite or atomic actions occur in the background. Drawing upon the success of relational networks, we propose methods that learn to reason over the semantic concept of objects and actions. We empirically show how ANNs benefit from pretraining, relational inductive biases and unordered set-based latent representations. In this paper we propose deep set conditioned I3D (SCI3D), a two stream relational network that employs latent representation of state and visual representation for reasoning over events and actions. They learn to reason about temporally connected actions in order to identify all of them in the video. The proposed method achieves an improvement of around 1.49% mAP in atomic action recognition and 17.57% mAP in composite action recognition, over a I3D-NL baseline, on the CATER dataset.
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The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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Disagreements are frequently studied from the perspective of either detecting toxicity or analysing argument structure. We propose a framework of dispute tactics that unifies these two perspectives, as well as other dialogue acts which play a role in resolving disputes, such as asking questions and providing clarification. This framework includes a preferential ordering among rebuttal-type tactics, ranging from ad hominem attacks to refuting the central argument. Using this framework, we annotate 213 disagreements (3,865 utterances) from Wikipedia Talk pages. This allows us to investigate research questions around the tactics used in disagreements; for instance, we provide empirical validation of the approach to disagreement recommended by Wikipedia. We develop models for multilabel prediction of dispute tactics in an utterance, achieving the best performance with a transformer-based label powerset model. Adding an auxiliary task to incorporate the ordering of rebuttal tactics further yields a statistically significant increase. Finally, we show that these annotations can be used to provide useful additional signals to improve performance on the task of predicting escalation.
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未知的非线性动力学通常会限制前馈控制的跟踪性能。本文的目的是开发一个可以使用通用函数近似器来补偿这些未知非线性动力学的前馈控制框架。前馈控制器被参数化为基于物理模型和神经网络的平行组合,在该组合中,两者都共享相同的线性自回旋(AR)动力学。该参数化允许通过Sanathanan-Koerner(SK)迭代进行有效的输出误差优化。在每个Sk-itteration中,神经网络的输出在基于物理模型的子空间中通过基于正交投影的正则化受到惩罚,从而使神经网络仅捕获未建模的动力学,从而产生可解释的模型。
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我们介绍了DeepNash,这是一种能够学习从头开始播放不完美的信息游戏策略的自主代理,直到人类的专家级别。 Stratego是人工智能(AI)尚未掌握的少数标志性棋盘游戏之一。这个受欢迎的游戏具有$ 10^{535} $节点的巨大游戏树,即,$ 10^{175} $倍的$倍于GO。它具有在不完美的信息下需要决策的其他复杂性,类似于德克萨斯州Hold'em扑克,该扑克的游戏树较小(以$ 10^{164} $节点为单位)。 Stratego中的决策是在许多离散的动作上做出的,而动作与结果之间没有明显的联系。情节很长,在球员获胜之前经常有数百次动作,而Stratego中的情况则不能像扑克中那样轻松地分解成管理大小的子问题。由于这些原因,Stratego几十年来一直是AI领域的巨大挑战,现有的AI方法几乎没有达到业余比赛水平。 Deepnash使用游戏理论,无模型的深钢筋学习方法,而无需搜索,该方法学会通过自我播放来掌握Stratego。 DeepNash的关键组成部分的正则化NASH Dynamics(R-NAD)算法通过直接修改基础多项式学习动力学来收敛到近似NASH平衡,而不是围绕它“循环”。 Deepnash在Stratego中击败了现有的最先进的AI方法,并在Gravon Games平台上获得了年度(2022年)和历史前3名,并与人类专家竞争。
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人类评分是分割质量的抽象表示。为了近似于稀缺专家数据的人类质量评级,我们训练替代质量估计模型。我们根据Brats注释方案评估复杂的多级分割问题,特别是神经胶质瘤分割。培训数据以15位专家神经放射科学家的质量评级为特征,范围从1到6星,用于各种计算机生成和手动3D注释。即使网络在2D图像上运行并使用稀缺的训练数据,我们也可以在与人类内部内可靠性相当的错误范围内近似分段质量。细分质量预测具有广泛的应用。虽然对分割质量的理解对于成功分割质量算法的成功临床翻译至关重要,但它可以在培训新的分割模型中发挥至关重要的作用。由于推断时间分裂,可以直接在损失函数中或在联合学习设置中作为完全自动的数据集策划机制。
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Inspired by progress in large-scale language modeling, we apply a similar approach towards building a single generalist agent beyond the realm of text outputs. The agent, which we refer to as Gato, works as a multi-modal, multi-task, multi-embodiment generalist policy. The same network with the same weights can play Atari, caption images, chat, stack blocks with a real robot arm and much more, deciding based on its context whether to output text, joint torques, button presses, or other tokens. In this report we describe the model and the data, and document the current capabilities of Gato.
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我们创建了一种用于检测反犹太主义的细粒度的AI系统。这种解释的AI将识别跨平台在线社交媒体信息中的语言和德语的反犹太主义,识别对在线社交媒体信息中的言论,口头侵略和阴谋,以支持高级决策。
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我们通过与与前面令牌的局部相似度,通过调节从大语料库检索的文档块来增强自动回归语言模型。尽管使用25美元\时分,我们的检索增强型变压器(RetroCro)的检索增强型变压器(RetroCr)对GPT-3和侏罗纪-1获得了可比性的性能。微调后,复古表演转换为下游知识密集型任务,如问题应答。复古结合了冷冻BERT猎犬,一种可微分的编码器和块状的横向机制,以预测基于数量级的令牌,而不是训练期间通常消耗的数量。我们通常从头开始训练复古,还可以快速改造预先接受的变压器,通过检索,仍然达到良好的性能。我们的工作通过以前所未有的规模开辟了通过显式内存改进语言模型的新途径。
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本报告提供了对针对在线毒性的联系方式的参与分析。在2020年2月和2021年7月之间,我们观察了我们的细粒度,多语言检测AI识别的社交媒体上有超过1500万有毒信息。超过1,000个仪表板用户响应有毒性消息,具有可视化模因,文本或AI生成的文本的组合,或者报告内容。这导致新的,现实生活中的在线仇恨减轻的自我监管方法。
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